getting every settlement a CPD plot has been a bigger project then getting living quarters built. on my current play through, i delayed recruiting random settlers and building up the settlements themselves, and i spent a LOT more time building agriculture plots to catch those settlements up on food then i EVER spent on managing the HQ itself. basically exactly what you are describing: "tipping the first domino and watching the magic happen". you pick the room and what plans it should have, and then go on walkabout till it's done. Hand placement? what game are you playing? you go into HQ, pick project to do a thing, drop the little "make do" worker-man-blue icon anywhere, and your people get to doing it. If I can even remember which door it is, or find it in the overview. And if I figure it out later and want to change it, I have to navigate the three labyrinths that are HQ and try to find the (often missable) plaque placed outside the door. Like, I just got here, I have no idea if Women's Bathroom SE on the Office Floor should be an armor workshop or not. Like how the settlement settings allow you to set the plots and city plans to auto-upgrade, maybe HQ could have settings like "automatically choose room type upon cleaning", "automatically assign staff based on SPECIAL stats" and "automatically assign unassigned staff to facilities"? It would be nice if HQ had some things that could be done without your input. But it requires a degree of management and hand-placement that the rest of the mod brags about getting rid off, and as a player that really enjoys just tipping the first domino and watching the magic happen (with some help in the form of resources), that felt pretty jarring. I love cleaning up this place and seeing it slowly get better. Like, "watch the wasteland rebuild organically, give your settlers the tools they need to care for themselves, get unique and impressive settlements without having to hand-place everything", that kinda thing.Īnd I find the initial gameplay of HQ to be really satisfying. I feel like the unique selling point of SS (1 and 2) is that you can let your settlements build themselves.
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